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This paper examines conflicts in which performance is measured by the players' success or failure in multiple component conflicts, commonly termed "battlefields". In multi-battlefield conflicts, behavioral linkages across battlefields depend both on the technologies of conflict within each...
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This paper experimentally examines behavior in a two-player game of attack and defense of a weakest-link network of targets, in which the attacker's objective is to successfully attack at least one target and the defender's objective is diametrically opposed. We apply two benchmark contest...
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We study the incentives to share private information ahead of contests, such as markets with promotional competition, procurement contests, or R&D. We consider the cases where firms have (i) independent values and (ii) common values of winning the contest. In both cases, when decisions to share...
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In this paper, we generalize the General Lotto game and the Colonel Blotto game to allow for battlefield valuations that are heterogeneous across battlefields and asymmetric across players, and for the players to have asymmetric resource constraints. We completely characterize Nash equilibrium...
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