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Most real world situations that are susceptible to herding are also characterized by direct payoff externalities. Yet, the bulk of the theoretical and experimental literature on herding has focused on pure informational externalities. In this paper we experi- mentally investigate the effects of...
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We observe that a symmetric two-player zero-sum game has a pure strategy equilibrium if and only if it is not a generalized rock-paper-scissors matrix. Moreover, we show that every finite symmetric quasiconcave two-player zero-sum game has a pure equilibrium. Further sufficient conditions for...
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Brown and von Neumann introduced a dynamical system that converges to saddle points of zero sum games with finitely many strategies. Nash used the mapping underlying these dynamics to prove existence of equilibria in general games. The resulting Brown--von Neumann--Nash dynamics are a benchmark...
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Recently there has been much work on learning in games. However, learning usually means learning about behavior of opponents rather than learning about the game as such. Here we test in an experiment whether players in a repeated encounter can learn the payoff structures of their opponents by...
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In this note we apply the notion of absent-mindedness (see Piccione and Rubinstein, 1994), which is a form of imperfect recall, to Rosenthal's (1981) centipede game. We show that for standard versions of the centipede game a subgame perfect equilibrium exists in which play is continued almost to...
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Recently there has been much work on learning in games. However, learning usually means "learning about behavior of opponents" rather than "learning about the game" as such. Here we test in an experiment whether players in a repeated encounter can learn the payoff structures of their opponents...
Persistent link: https://www.econbiz.de/10014136483