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This experiment compares the performance of two contest designs: a standard winner-take-all tournament with a single fixed prize, and a novel proportional-payment design in which that same prize is divided among contestants by their share of total achievement. We find that proportional prizes...
Persistent link: https://www.econbiz.de/10013130476
. Competition is between heterogeneous players where heterogeneity might be due to past discrimination. Two policy options are …
Persistent link: https://www.econbiz.de/10014194589
In decision problems with absentmindedness the decision maker may manifest time-inconsistent choices in spite of unaltered preferences. In this paper we argue that this can be the case whenever the decision makeris reasoning is not appropriately modeled. More in particular, it is shown that the...
Persistent link: https://www.econbiz.de/10014159780
The paper presents the results of a novel experiment testing the effects of environment complexity on strategic behavior, using a centipede game. Behavior in the centipede game has been explained either by appealing to failures of backward induction or by calling for preferences that induce...
Persistent link: https://www.econbiz.de/10014165852
Morgan (Public Choice, 116:1-18, 2003) finds that the aggregate effort is greater in sequential than in simultaneous lottery contests. We show that Morgan's result is incorrect due to a slip in a proof, and that the aggregate effort is greater in sequential contests only if contestants are...
Persistent link: https://www.econbiz.de/10014122315
The ultimatum heuristic is a decision-making tendency discernible in graphical plots of mixed-motive noncooperative games. As such, it can serve also as a solution approach, backsolving, predicting and explaining outcomes better than the mainstay Nash equilibrium concept whenever data for the...
Persistent link: https://www.econbiz.de/10014079449
Revealed preference theory is a powerful tool for testing models of individual choice. It is now being extended to collective choice models as well. In this paper we develop tests for whether play in a game is consistent with equilibrium behavior when preferences are unobserved. We provide...
Persistent link: https://www.econbiz.de/10014086148
By a player splitting we mean a mechanism that distributes the information sets of a player among so-called agents. A player splitting is called independent if each path in the game tree contains at most one agent of every player. Following Mertens (1989), a solution is said to have the player...
Persistent link: https://www.econbiz.de/10014139579
This paper introduces extensive form generalized games, a general framework for modeling dynamic strategic settings where players' feasible strategies depend on the strategies chosen by others. Extensive form generalized games nest a variety of existing game theoretic frameworks, including games...
Persistent link: https://www.econbiz.de/10012948204
We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current...
Persistent link: https://www.econbiz.de/10013220157