Showing 1 - 10 of 899
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015204587
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003379095
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003185745
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003960270
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10014061547
Persistent link: https://ebvufind01.dmz1.zbw.eu/10013443270
We observe that a symmetric two-player zero-sum game has a pure strategy equilibrium if and only if it is not a generalized rock-paper-scissors matrix. Moreover, we show that every finite symmetric quasiconcave two-player zero-sum game has a pure equilibrium. Further sufficient conditions for...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10014197729
We show that for many classes of symmetric two-player games, the simple decision rule "imitate if-better'' can hardly be beaten by any strategy. We provide necessary and sufficient conditions for imitation to be unbeatable in the sense that there is no strategy that can exploit imitation as a...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10013116365
We show that in symmetric two-player exact potential games, the simple decision rule "imitate-if-better" cannot be beaten by any strategy in a repeated game by more than the maximal payoff difference of the one-period game. Our results apply to many interesting games including examples like 2x2...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10013113340
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003899395