Showing 611 - 620 of 35,543
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video game industry, we show how some firms have opened a portion of their proprietary content for transformation by consumers and allowed...
Persistent link: https://www.econbiz.de/10014222779
One of last year's College of Organisational Psychologists professional development seminars in Melbourne focused on the topic of virtual teams and flexible working. The presenters, Dr. Neville Meyers from Queensland University of Technology and Mike Sinclair, Director of IT projects at Shell,...
Persistent link: https://www.econbiz.de/10014222920
Online peer-to-peer communities and online social networks have become increasingly popular. In particular, the recent boost of online peer-to-peer communities leads to exponential growth in sharing of user-contributed content which have brought profound changes to business and economic...
Persistent link: https://www.econbiz.de/10014222924
Surveys of new establishments continue to encounter increased levels of both non-response and costs. Factors contributing to declining participation include the prevalence of sales solicitations new businesses receive, the lack of time available to business principals to complete surveys, and...
Persistent link: https://www.econbiz.de/10014222985
Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are...
Persistent link: https://www.econbiz.de/10014223494
Online communities provide a social sphere for people to share information and knowledge. While information sharing is becoming a ubiquitous online phenomenon, how to ensure information quality or induce quality content, however, remains a challenge due to the anonymity of commentators. This...
Persistent link: https://www.econbiz.de/10014223940
This article examines the communities involved in the distribution and sharing of videos on the internet. Firstly, we study the practices connected with user generated content and describe the appearance of new players (YouTube, Dailymotion, Google Video, Zudeo, etc.) in the audiovisual...
Persistent link: https://www.econbiz.de/10014224762
This paper was the first initiative to try to define Web 2.0 and understand its implications for the next generation of software, looking at both design patterns and business modes. Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the...
Persistent link: https://www.econbiz.de/10014224765
The sport economic literature relies on the city size to proxy for the size of the home market of sports teams. This paper seeks to clarify whether the commonly used definition for home market size in sports economics is actually a valid measure for revenue potential in the modern digital age....
Persistent link: https://www.econbiz.de/10014225715
Persistent link: https://www.econbiz.de/10014225997