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The paper examines the video game industry in the perspective of being the paradigm of innovation in digital media and content. In particular, it analyses the response to two main factors that have impacted this industry over the last decade. First, it tracks the evolution of its global market...
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This report offers an in-depth analysis of the major economic developments in the book publishing industry. The analysis integrates data from a statistical report published earlier as part of this project. The report is divided into 4 main parts. Chapter 1, the introduction, puts the sector into...
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The PREDICT 2017 Factsheets present essential statistical data regarding the performance of the EU ICT sector. They provide figures and tables on general economic and industry trends and R&D performance. These Factsheets are the subject of three reports. This third report presents Factsheets on...
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The PREDICT 2017 Factsheets present essential statistical data regarding the performance of the EU ICT sector. They provide figures and tables on general economic and industry trends and R&D performance. These Factsheets are the subject of three reports. This report on 'Data in Current Prices'...
Persistent link: https://www.econbiz.de/10015287061
The PREDICT 2017 Factsheets present essential statistical data regarding the performance of the EU ICT sector. They provide figures and tables on general economic and industry trends and R&D performance. These Factsheets are the subject of three reports. This report on 'Purchasing Power...
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The transformative power of organizational and service innovations on value or supply chains has been the object of several studies. The question identified in this paper is how disruptive trends in the videogames world can have spill-over effects in the broader realm of e-services. Section 1...
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