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Over the last fifty years, game theory has evolved from a mathematical theory of optimal behaviour in stylized situations (“games”) to a general theory of human behaviour, be it actually observed or normatively desirable. Its scope includes both the mathematical modelling and analysis of...
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Surveys and opinion polls are essential instruments to elicit societal preferences and uncover differences between socioeconomic or demographic groups. However, survey data is noisy, and survey bias is ubiquitous, limiting the reliability and usefulness of standard analyses. We provide a new...
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When choice is stochastic, revealed preference analysis often relies on random utility models. However, it is impossible to infer preferenceswithout assumptions on the distribution of utility noise. We show that this difficulty can be overcome by using response time data. A simple condition on...
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Transitivity is perhaps the most fundamental choice axiom and, therefore, almost all economic models assume that preferences are transitive. The empirical literature has regularly documented violations of transitivity, but these violations pose little problem as long as they are simply a result...
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This paper addresses the question of what it takes to obtain a well-defined extensive form game. Without relying on simplifying finiteness or discreteness assumptions, we characterize the class of game trees for which all pure strategy combinations induce unique outcomes. The generality of the...
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