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I use data from a previous experiment for classifying subjects based on their behavior in the trust game. Prior literature defines a “reciprocity effect” as the tendency for Second Movers to return proportions increasing in the amounts that they receive. In the data that I use, 31% of Second...
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We explore the role of cognitive dissonance in dictator and public goods games. Specifically, we motivate cognitive dissonance between one's perception of "fair treatment" and self-interested behaviour by having participants answer a question about fairness. Utilizing two manipulations...
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We conducted a dynamic common pool resource experiment and found large differences among groups in the total benefits (surplus) obtained from the resource. To shed light on the factors underlying the differences, we characterized individual appropriation decisions as irresponsible, sustainable,...
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