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-play communication: numerical (tabular) only, and verbal and numerical. We find that either kind of pre-play communication increases … trusting, trustworthiness, or both, in inter-subject comparisons, but that the inclusion of verbal communication generates both …
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We examine communication in a 2-player sequential public good game in which the leader has private information about … deciding whether or not to contribute. Without communication, the unique equilibrium is fully efficient. We study whether the … introduction of communication about returns can destroy efficiency. Communication can be precise (about the exact return), or vague …
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In the dynamic game we analyze, players are the members of a fixed network. Everyone is initially endowed with an information item that he is the only player to hold. Players are offered a finite number of periods to centralize the initially dispersed items in the hands of any one member of the...
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