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Gvozdeva et al. (Int J Game Theory, doi:<ExternalRef> <RefSource>10.1007/s00182-011-0308-4</RefSource> <RefTarget Address="10.1007/s00182-011-0308-4" TargetType="DOI"/> </ExternalRef>, <CitationRef CitationID="CR17">2013</CitationRef>) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class <InlineEquation ID="IEq4"> <EquationSource Format="TEX">$${\mathcal {C}}_\alpha $$</EquationSource> <EquationSource Format="MATHML"> <math xmlns:xlink="http://www.w3.org/1999/xlink"> <msub> <mi mathvariant="script">C</mi> <mi mathvariant="italic">α</mi> </msub> </math> </EquationSource> </InlineEquation>...</equationsource></equationsource></inlineequation></citationref></refsource></externalref>
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We study minimum integer representations of weighted games, i.e. representations where the weights are integers and every other integer representation is at least as large in each component. Those minimum integer representations, if they exist at all, are linked with some solution concepts in...
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Some distinguished types of voters, as vetoes, passers or nulls, as well as some others, play a significant role in voting systems because they are either the most powerful or the least powerful voters in the game independently of the measure used to evaluate power. In this paper we are...
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