Showing 11 - 20 of 2,433
This paper employs neurobehavioral and psychological evidence to argue that anger is an emotion arising from significant cognitive processing, one that, in relation to economic decision-making, may be subtly mediated by many factors (including intentions). Anger is an emotion implying a higher...
Persistent link: https://www.econbiz.de/10004977844
The underlying motivations for envy or related social preferences and their impact on agricultural innovations are examined by combining data from money burning experimental game and household survey from Ethiopia.  In the first stage of the money burning experimental game, income inequality is...
Persistent link: https://www.econbiz.de/10011004213
The experiment presented in this paper employs 3 x 3 games to analyze how perception of a game affects behavior in the presence or absence of a minimal framing effect and of uncertainty about the values of some game payoffs. We vary the harmony of practice stage games, and explain how this...
Persistent link: https://www.econbiz.de/10005047809
Sharing a common fate with some people but not others may affect how economic agents behave within firms and organizations. Recognizing that many bilateral transactions occur both within and between groups sharing some degree of common fate, we present an experimental test of the effect of...
Persistent link: https://www.econbiz.de/10005047846
We propose that the formation of beliefs be treated as statistical hypothesis tests, and we label such beliefs inferential expectations. If a belief is overturned through the build-up of evidence, agents are assumed to switch to the rational expectation. Thus, rational expectations is a special...
Persistent link: https://www.econbiz.de/10005090639
Game harmony is a generic game property describing how conflictual or non-conflictual the interests of players are. Simple and general game harmony measures can predict mean cooperation in 2 x 2 games such as the Prisoner`s Dilemma, the Chicken and trust games. Two measures can be simply...
Persistent link: https://www.econbiz.de/10005090677
Game harmony is a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of players are, as embodied in the payoffs. Pure coordination games are games of complete harmony,and constant-sum games are games of pure disharmony: the majority...
Persistent link: https://www.econbiz.de/10005090704
This paper presents the results of an experiment where an unequal wealth distribution was created and then subjects could act to change this wealth distribution. Subjects received money by betting and possibly by arbitrary (undeserved) gifts; they could then pay to reduce, redistribute and, in...
Persistent link: https://www.econbiz.de/10005051073
Game harmony is a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of players are, as embodied in the payoffs. It can be used to predict cooperation in two-player games. We show how, for large enough positive harmony...
Persistent link: https://www.econbiz.de/10005051143
Three experiments on utility interdependence are discussed. Subjects receive money by betting and possibly by arbitrary assignments. They can then pay to reduce and, possibly, redistribute the steal money; in one case, only the decisions of a randomly determined dictator are implemented. The...
Persistent link: https://www.econbiz.de/10010605010