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This report provides an analysis of the state of Information and Communication Technologies (ICT) Research and Development activities in the European Union. This is the fourth report of a series which is published annually. This year’s report provides data up to 2008. The report starts with a...
Persistent link: https://www.econbiz.de/10011169774
The first chapter of the report briefly sums up the main elements of the academic debate around IPR. The second moves to the economic case and analyses its different aspects: weight of copyrighted industries, level of revenues generated for creators, role in business models (old and new) but...
Persistent link: https://www.econbiz.de/10011169841
The European ICT Poles of Excellence (EIPE) project is a joint research project of DG CNECT and the JRC Institute for Prospective Technological Studies. It established the conditions for defining, identifying, analysing and monitoring the existence and progress of current and future European ICT...
Persistent link: https://www.econbiz.de/10011169845
This report reflects the findings of the JRC-IPTS study on the Video games Industry, with a focus on two specific activities: online and mobile video games. The report starts by introducing the technologies, their characteristics, market diffusion and barriers to take up, and their potential...
Persistent link: https://www.econbiz.de/10011261941
This report offers an in-depth analysis of the major economic developments in the book publishing industry. The analysis integrates data from a statistical report published earlier as part of this project. The report is divided into 4 main parts. Chapter 1, the introduction, puts the sector into...
Persistent link: https://www.econbiz.de/10011169918
The European ICT Poles of Excellence (EIPE) project is a joint research project of DG CNECT and the JRC Institute for Prospective Technological Studies. It established the conditions for defining, identifying, analysing and monitoring the existence and progress of current and future European ICT...
Persistent link: https://www.econbiz.de/10011170048
The paper examines the video game industry in the perspective of being the paradigm of innovation in digital media and content. In particular, it analyses the response to two main factors that have impacted this industry over the last decade. First, it tracks the evolution of its global market...
Persistent link: https://www.econbiz.de/10011096695
Persistent link: https://www.econbiz.de/10004098592
The paper provides an historical account of the policy debate that took place in the United States after the 2007 release of the OECD's broadband statistics. It explains why and in what context such a debate occurred (lack of relevant statistics from the FCC, dissatisfaction of some stakeholders...
Persistent link: https://www.econbiz.de/10009275957
The paper provides an historical account of the policy debate that took place in the United States after the 2007 release of the OECD's broadband statistics. It explains why and in what context such a debate occurred (lack of relevant statistics from the FCC, dissatisfaction of some stakeholders...
Persistent link: https://www.econbiz.de/10013126891