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predictors of heavy usage of online games, including skill and flow, and the findings enable the identification of, and the … play. This study thus refers to relevant theories (e.g., flow theory and habitual theory), investigates potential …
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Avatar-mediated communication (AMC), commonly used in online environments such as games and the emerging metaverse, is different from traditional computer-mediated communication in that it is a human-object-object-human relationship mediated by the individual's avatar and the avatar of the...
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