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We investigate experimentally whether the extent of conditional cooperation in public good games depends on the marginal return to the public good and type of game. The marginal return is varied from 0.2 to 0.4 to 0.8. The 'standard' game, in which three players contribute before a follower, is...
Persistent link: https://www.econbiz.de/10010456959
We investigate experimentally whether the extent of conditional cooperation in public good games depends on the marginal per capita return (MPCR) to the public good and type of game. The MPCR is varied from 0.2 to 0.4 to 0.8. The ‘standard’ game, in which three players contribute before a...
Persistent link: https://www.econbiz.de/10010970523
We investigate experimentally whether the extent of conditional cooperation in public good games depends on the marginal return to the public good and type of game. The marginal return is varied from 0.2 to 0.4 to 0.8. The "standard" game, in which three players contribute before a follower, is...
Persistent link: https://www.econbiz.de/10010228325
We investigate experimentally whether the extent of conditional cooperation in public good games depends on the marginal per capita return (MPCR) to the public good and type of game. The MPCR is varied from 0.2 to 0.4 to 0.8. The "standard" game, in which three players contribute before a...
Persistent link: https://www.econbiz.de/10010503532
We investigate experimentally whether the extent of conditional cooperation in public good games depends on the marginal return to the public good and type of game. The marginal return is varied from 0.2 to 0.4 to 0.8. The 'standard' game, in which three players contribute before a follower, is...
Persistent link: https://www.econbiz.de/10010859420
Persistent link: https://www.econbiz.de/10003645688
Persistent link: https://www.econbiz.de/10010385630
We model a simple dynamic process in which myopic agents are matched amongst each other to play a coordination game. The network of player interaction is varied between a regular lattice and a random network allowing us to model contagion in small world networks. Weighting times for an...
Persistent link: https://www.econbiz.de/10005047556
We propose and develop a model of behavior in threshold public good games. The model draws on learning direction theory and impulse balance theory. We find good support for the model and demonstrate that it can explain the success rates observed in threshold public good experiments. The model is...
Persistent link: https://www.econbiz.de/10009652055
We report threshold public good experiments in which group members not only need to be individually willing to contribute enough to provide the public good but also have to agree with each other on what every group members should contribute. We find strong support to the hypothesis that full...
Persistent link: https://www.econbiz.de/10009391902