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In this paper, we explore the concept of gamification and its business applications in the Russian companies. Gamification has been introduced in 2003 and since that time it has acquired a wide recognition as an efficient tool to enhance front-office and back-office business processes increasing...
Persistent link: https://www.econbiz.de/10012929947
The digital economy requires a person to have interdisciplinary knowledge and broad competencies in different sectors of the economy, rather than a narrow profile. Innovative competencies and creative abilities, the ability to think outside the box and find alternatives under uncertain...
Persistent link: https://www.econbiz.de/10013215461