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Induction : the military-entertainment complex and the contemporary war imaginary -- From Battlezone to America's Army …"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have … multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video …
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. Analysis of the data shows that the depiction of male and female characters along with the illustration of violence on the …
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This paper analyzes the impact of online customer reviews on purchasing decisions and the influence of online customer or peer reviews compared to other channels of information such as offline press (expert reviews) and trial versions (personal reviews). Using 7,024 answers of an anonymous...
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This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video game industry, we show how some firms have opened a portion of their proprietary content for transformation by consumers and allowed...
Persistent link: https://www.econbiz.de/10014222779
This paper empirically examines how consumers react when a company marks a product with a gay label. The company under scrutiny is one of the largest video game developers in the world, and the labeled product is a popular video game character. We use a regression discontinuity design to exploit...
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