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Myerson (1977) used graph-theoretic ideas to analyze cooperation structures in games. In his model, he considered the players in a cooperative game as vertices of a graph, which undirected edges defined their communication possibilities. He modified the initial games taking into account the...
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A global (cooperative) game describes the utility that the whole set of players generates depending on the coalition structure they form. These games were introduced by Gilboa and Lehrer (1991) who proposed and characterized a generalization of the Shapley value. We introduce two families of...
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Cooperative games on antimatroids are cooperative games restricted by a combinatorial structure which generalize the permission structure. So, cooperative games on antimatroids group several well-known families of games which have important applications in economics and politics. Therefore, the...
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