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Information products provide agents with additional information that is used to update their actions. In many situations, access to such products can be quite limited. For instance, in epidemics, there tends to be a limited supply of medical testing kits or tests. These tests are information...
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This paper studies information design in social networks. We consider a setting, where agents' actions exhibit positive local network externalities. There is uncertainty about the underlying state of the world, which impacts agents' payoffs. The platform can choose a signaling mechanism that...
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In this paper, we study the problem of identifying network effects in contagion processes and present an application to the propagation of influenza in the United States. In particular, using data on the evolution of infections over time, the travel intensity between states as well as...
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In this paper we study a model of information consumption where consumers sequentially interact with a platform that offers a menu of signals (posts) about an underlying state of the world (fact). At each time, incapable of consuming all posts, consumers screen the posts and only select (and...
Persistent link: https://www.econbiz.de/10012849260
We study a pricing and information provisioning game between a better informed seller (such as a retailer) and its customers. The seller is (ex-post) better informed about product availability and can choose how to communicate this information to the customers. Using a Bayesian persuasion...
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