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In ordinal (probabilistic) assignment problems, each agent reports his preference rankings over objects and receives a lottery defined over those objects. A common efficiency notion, sd-efficiency, is obtained by extending the preference rankings to preferences over lotteries by means of...
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In a model of school choice, we allow school priorities to be weak and study the preference revelation game induced by the immediate acceptance (IA) rule (also known as the Boston rule), or the IA game. When school priorities can be weak and matches probabilistic, three stability notions - ex...
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