Showing 1 - 8 of 8
In this paper we obtain the value that experimental subjects attach to a prisoners’ dilemma game by applying a related procedure to BDM (1964). We also obtain the value of a closely related game which does not incorporate any social dilemma. By comparing both values, we are able to classify...
Persistent link: https://www.econbiz.de/10005531018
This paper uses retrospective data from the ISSP98 database to reconstruct church-attendance trends in Spain from 1930 to 1992. Time series analysis is performed to examine religious changes in two parallel ways:first, to determine both male and female church-attendance trends and second, to...
Persistent link: https://www.econbiz.de/10005557684
This study provides additional empirical evidence to the research concerning the effects of gender and age on retrospective time judgements using data obtained from a Spanish database with more than 40,000 individual observations on time estimations. Statistical analyses were performed using the...
Persistent link: https://www.econbiz.de/10005557686
This paper investigates the effect of poverty and good intentions on dictator game giving. Previous experimental studies in which information was supplied to dictators about recipients have shown that dictator giving increases overall in this context. We develop a new design of standard informed...
Persistent link: https://www.econbiz.de/10005557687
This paper explores the effect of neighborhood attributes on housing prices. We first analyze the price that subjects are willing to pay for these attributes and second, how this neighborhood variables are distributed within the city. Using both the demand and the spatial supply of these...
Persistent link: https://www.econbiz.de/10005227562
We analyse retrospective time judging from a survey of more than fifty thousand reviews. Subjects were told to verbally estimate the time they had been waiting in the lounge until they entered the consulting room. The estimations ranged from 0 to 300 minutes. Our aim is to test whether subjects...
Persistent link: https://www.econbiz.de/10005227565
This paper introduces some new features in the standard experimental design of the beauty contest in order to allow communication among participants. With that aim, we use the mode instead of the mean and non-rival payoffs. This design encourages students to communicate their guessed number,...
Persistent link: https://www.econbiz.de/10005744201
The aim of this investigation is to show how the use of classroom experiments may be a good pedagogical tool to teach the Nash equilibrium (NE) concept. For our purposes, the basic game is a repeated version of the Beauty Contest Game (BCG), a simple guessing game in which repetition lets...
Persistent link: https://www.econbiz.de/10005816333