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In this paper we introduce two values for cooperative games with communication graph structure. For cooperative games the shapley value distributes the worth of the grand coalition amongst the players by taking into account the worths that can be obtained by any coalition of players, but does...
Persistent link: https://www.econbiz.de/10011531120
In the literature various models of games with restricted cooperation can be found. In those models, instead of allowing for all subsets of the set of players to form, it is assumed that the set of feasible coalitions is a proper subset of the power set of the set of players. In this paper we...
Persistent link: https://www.econbiz.de/10010326524
In this paper we introduce two values for cooperative games with communication graph structure. For cooperative games the shapley value distributes the worth of the grand coalition amongst the players by taking into account the worths that can be obtained by any coalition of players, but does...
Persistent link: https://www.econbiz.de/10011586685
In this paper we introduce two values for cooperative games with communication graph structure. For cooperative games the shapley value distributes the worth of the grand coalition amongst the players by taking into account the worths that can be obtained by any coalition of players, but does...
Persistent link: https://www.econbiz.de/10012855179
In this paper we introduce two values for cooperative games with communication graph structure. For cooperative games the shapley value distributes the worth of the grand coalition amongst the players by taking into account the worths that can be obtained by any coalition of players, but does...
Persistent link: https://www.econbiz.de/10012983828
Persistent link: https://www.econbiz.de/10010191429
In this paper we introduce the concept of quasi-building set that may underlie the coalitional structure of a cooperative game with restricted communication between the players. Each feasible coalition, including the set of all players, contains a nonempty subset called the choice set of the...
Persistent link: https://www.econbiz.de/10014160376
The Shapley value for directed graph (digraph) games, TU games with limited cooperation introduced by an arbitrary digraph prescribing the dominance relation among the players, is introduced. It is defined as the average of marginal contribution vectors corresponding to all permutations that do...
Persistent link: https://www.econbiz.de/10014141347
For the class of tree games, a new solution called the average tree solution has been proposed recently. We provide a characterization of this solution. This characterization underlines an important difference, in terms of symmetric treatment of the agents, between the average tree solution and...
Persistent link: https://www.econbiz.de/10008616900
A cooperative game with non-transferable utility (NTU-game) consists of a collection of payoffsets for the subsets of a nite set of players, for which it has to be determined how much payof each player must receive. The core of an NTU-game consists of all payoffvectors that are in the payoff set...
Persistent link: https://www.econbiz.de/10011144434