Showing 1 - 10 of 150
Game spaces in which an organism must repeatedly compete with an opponent for mutually exclusive outcomes are critical methodologies for understanding decision-making under pressure. In the non-transitive game rock, paper, scissors (RPS), the only technique that guarantees the lack of...
Persistent link: https://www.econbiz.de/10012227777
We propose a dual selves model to integrate affective responses and belief-dependent emotions into game theory. We apply our model to team production and model a worker as being composed of a rational self, who chooses effort, and an emotional self, who expresses esteem. Similar to psychological...
Persistent link: https://www.econbiz.de/10012227778
We propose a dual selves model to integrate affective responses and belief-dependent emotions into game theory. We apply our model to team production and model a worker as being composed of a rational self, who chooses effort, and an emotional self, who expresses esteem. Similar to psychological...
Persistent link: https://www.econbiz.de/10012062314
Game spaces in which an organism must repeatedly compete with an opponent for mutually exclusive outcomes are critical methodologies for understanding decision-making under pressure. In the non-transitive game rock, paper, scissors (RPS), the only technique that guarantees the lack of...
Persistent link: https://www.econbiz.de/10012062319
We develop a model of cheap talk with transparent and monotone motives from a seller to an informed buyer. By transparent and monotone motives, we mean that the seller's preference does not depend on the state of the world and is increasing in the choice(s) of the buyer regardless of the state...
Persistent link: https://www.econbiz.de/10014636246
Costly signaling is a mechanism through which the honesty of signals can be secured in equilibrium, even in … interactions where communicators have conflicting interests. This paper explores the dynamics of one such signaling game: Spence …
Persistent link: https://www.econbiz.de/10010641775
We consider a multilateral bargaining game in which the agents can be classified into two groups according to their instantaneous preferences. In one of these groups there is one agent with a different discount factor. We analyze how this time-preference heterogeneity may generate multiplicity...
Persistent link: https://www.econbiz.de/10011709881
We consider a multilateral bargaining game in which the agents can be classified into two groups according to their instantaneous preferences. In one of these groups there is one agent with a different discount factor. We analyze how this time-preference heterogeneity may generate multiplicity...
Persistent link: https://www.econbiz.de/10011515611
I study the path properties of adaptive heuristics that mimic the natural dynamics of play in a game and converge to the set of correlated equilibria. Despite their apparent differences, I show that these heuristics have an abstract representation as a sequence of probability distributions that...
Persistent link: https://www.econbiz.de/10012227751
The purpose of this study is to experimentally test Trockel's game, which is a modelling of the classical Chain Store Game (CSG), and determine whether one of the two theories of Equality and Deterrence may better account for the observed behavior. The CSG is an example of a simple game in...
Persistent link: https://www.econbiz.de/10012227802