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Vendettas occur in many real world settings where rivals compete for a prize, e.g., winning an election or a competitive promotion, by engaging in retaliatory aggressive behavior. We present a benchmark experiment where two players have an initial probability of winning a prize. Retaliatory...
Persistent link: https://www.econbiz.de/10008592422
Vendettas occur in many real world settings where rivals compete for a prize, e.g., winning an election or a competitive promotion, by engaging in retaliatory aggressive behavior. We present a benchmark experiment where two players have an initial probability of winning a prize. Retaliatory...
Persistent link: https://www.econbiz.de/10010781899
We consider the notions of static and dynamic reasonableness of requests in a trust game experiment. We vary …
Persistent link: https://www.econbiz.de/10011531913
We consider the notions of static and dynamic reasonableness of requests by an authority in a trust game experiment …
Persistent link: https://www.econbiz.de/10012230097
We consider the notions of static and dynamic reasonableness of requests by an authority in a trust game experiment …
Persistent link: https://www.econbiz.de/10012233242
Vendettas occur in many real world settings where rivals compete for a prize, e.g., winning an election or a competitive promotion, by engaging in retaliatory aggressive behavior. We present a benchmark experiment where two players have an initial probability of winning a prize. Retaliatory...
Persistent link: https://www.econbiz.de/10010277513
As a stress test of experimenter demand effects, we run an experiment where subjects can physically destroy coupons awarded to them. About one subject out of three does. Giving money back to the experimenter is possible in a separate task but is more consistent with an experimenter demand effect...
Persistent link: https://www.econbiz.de/10014158960
As a stress test of experimenter demand effects, we run an experiment where subjects can physically destroy coupons awarded to them. About one subject out of three does. Giving money back to the experimenter is possible in a separate task but is more consistent with an experimenter demand effect...
Persistent link: https://www.econbiz.de/10010890960
Game harmony is a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of players are, as embodied in the payoffs. It can be used to predict the relative degree of cooperation in games of different harmony. For a large enough increase...
Persistent link: https://www.econbiz.de/10014064600
We consider the notions of static and dynamic reasonableness of requests in a trust game experiment. We vary …
Persistent link: https://www.econbiz.de/10011559617