Showing 1 - 10 of 97,930
two-player zero-sum games coincides with the class of relative payoff games associated with symmetric two-player games …
Persistent link: https://www.econbiz.de/10009248997
We show that for many classes of symmetric two-player games, the simple decision rule imitate-the-best can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show that it can only be beaten by much in games that are of...
Persistent link: https://www.econbiz.de/10010282117
Dieser Beitrag erweitert die Standardmodellierung der Literatur über Informationsaustausch zwischen Unternehmen bei Nachfrageunsicherheit und läßt sich vor allem auf Unternehmen in neuen Branchen oder in unsicheren Märkten anwenden ...
Persistent link: https://www.econbiz.de/10005849209
We provide an evolutionary foundation to evidence that in some situations humans maintain either optimistic or pessimistic attitudes towards uncertainty and are ignorant to relevant aspects of the environment. Players in strategic games face Knightian uncertainty about opponents' actions and...
Persistent link: https://www.econbiz.de/10012101422
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show that it can only be beaten by much in games that are of...
Persistent link: https://www.econbiz.de/10003943571
only if the relative payoff function of the game is of the rock-scissors-paper variety. We also show that a sufficient … condition for imitation not being subject to a money pump is that the relative payoff game is a generalized ordinal potential …
Persistent link: https://www.econbiz.de/10009544162
We characterize the class of symmetric two-player games in which tit-for-tat cannot be beaten even by very sophisticated opponents in a repeated game. It turns out to be the class of exact potential games. More generally, there is a class of simple imitation rules that includes tit-for-tat but...
Persistent link: https://www.econbiz.de/10009743040
It is a very well-known result that in terms of evolutionary stability the long-run outcome of a Cournot oligopoly market with finitely many firms approaches the perfectly competitive Walrasian market outcome (Vega-Redondo, 1997). However, in this paper we show that an asymmetric structure in...
Persistent link: https://www.econbiz.de/10010399434
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show that it can only be beaten by much in games that are of...
Persistent link: https://www.econbiz.de/10003949629
We use experiments to analyze what type of communication is most effective in achieving cooperation in a simple collusion game. Consistent with the existing literature on communication and collusion, even minimal communication leads to a short run increase in collusion. However, in a limited...
Persistent link: https://www.econbiz.de/10014201287