Showing 1 - 9 of 9
How to compensate people who provide relevant information to a decision-maker who faces uncertainty?This paper suggests some compensation rules.These are studied both in a cooperative and a noncooperative environment.
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AMS classifications: 90D12; 03E72;
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In this paper reasonable payoff intervals for players in a game in partition function form (p.f.f.game) are introduced and used to define the notion of compromisable p.f.f. game.For a compromisable p.f.f. game a compromise value is defined for which an axiomatic characterization is provided.Also...
Persistent link: https://www.econbiz.de/10011090485
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class...
Persistent link: https://www.econbiz.de/10011090844
In this paper the egalitarian solution for convex cooperative fuzzy games is introduced.The classical Dutta-Ray algorithm for finding the constrained egalitarian solution for convex crisp games is adjusted to provide the egalitarian solution of a convex fuzzy game.This adjusted algorithm is also...
Persistent link: https://www.econbiz.de/10011090953
The object of study is cooperation in joint projects, where agents may have different desired sophistication levels for the project, and where some of the agents may have low budgets.In this context questions concerning the optimal realizable sophistication level and the distribution of the...
Persistent link: https://www.econbiz.de/10011091928
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Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games...
Persistent link: https://www.econbiz.de/10011092923