Showing 1 - 7 of 7
We study stochastic games with an infinite horizon and sequential moves played by an arbitrary number of players. We assume that social memory is finite---every player, except possibly one, is finitely lived and cannot observe events that are sufficiently far back in the past. This class of...
Persistent link: https://www.econbiz.de/10009650273
We study perfect information games with an infinite horizon played by an arbitrary number of players. This class of games includes infinitely repeated perfect information games, repeated games with asynchronous moves, games with long and short run players, games with overlapping generations of...
Persistent link: https://www.econbiz.de/10010587849
This paper investigates the Harsanyi (1973)-purifiability of mixed strategies in the repeated prisoners’ dilemma with perfect monitoring. We perturb the game so that in each period, a player receives a private payoff shock which is independently and identically distributed across players and...
Persistent link: https://www.econbiz.de/10005150217
We study perfect information games with an infinite horizon played by an arbitrary number of players. This class of games includes infinitely repeated perfect information games, repeated games with asynchronous moves, games with long and short run players, games with overlapping generations of...
Persistent link: https://www.econbiz.de/10005038311
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public-monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
Persistent link: https://www.econbiz.de/10005102089
This paper investigates the Harsanyi (1973)-purifiability of mixed strategies in the repeated prisoners’ dilemma with perfect monitoring. We perturb the game so that in each period, a player receives a private payoff shock which is independently and identically distributed across players and...
Persistent link: https://www.econbiz.de/10005102101
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
Persistent link: https://www.econbiz.de/10005109597