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This thesis explores the proposition that growth and development in the screen and creative industries is not confined to the major capital cities. Lifestyle considerations, combined with advances in digital technology, convergence and greater access to broadband are altering requirements for...
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Film- und Videospielindustrie untersucht. Zum anderen werden klassische ökonometrische Analysemethoden um neue qualitativ … von proprietären Daten aus der Film- und Videospielindustrie wird gezeigt, dass insbesondere Markenerweiterungsprodukte … entertainment market do not only differ in terms of the film and video game industry but also by the econometric approaches …
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