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Actual behaviour is influenced in important ways by moral emotions, for instance guilt or shame (see, among others, Tangney et al., 2007). Belief-dependant models of social preferences using the framework of psychological games aim to consider such emotions to explain other-regarding behaviour....
Persistent link: https://www.econbiz.de/10009144133
Actual behaviour is influenced in important ways by moral emotions, for instance guilt or shame (see among others Tangney et al., 2007). Belief-dependant models of social preferences using the framework of psychological games aim to consider such emotions to explain other-regarding behaviour....
Persistent link: https://www.econbiz.de/10010281628
We analyse two types of belief-dependant models of social preferences: guilt aversion and reciprocity. In particular …, we test the relevance of their input variables (second-order beliefs and general dispositions for guilt/reciprocity). The … data confirm the predictions of belief-dependant models. Both second-order beliefs and a participant's sensitivity to guilt/reciprocity …
Persistent link: https://www.econbiz.de/10008671387
) is added in order to introduce reciprocity. We find significantly higher rates of selfish choices in our treatments that …
Persistent link: https://www.econbiz.de/10011580465
experiment, a trust game variant, we study whether moral wiggle room also prevails, when reciprocity is a potential motivation … reciprocity. Among our subjects, 40% of the reciprocators exploited moral wiggle room. …
Persistent link: https://www.econbiz.de/10011522057
) is added in order to introduce reciprocity. We find significantly higher rates of selfish choices in our treatments that …
Persistent link: https://www.econbiz.de/10011576929
experiment, a trust game variant, we study whether moral wiggle room also prevails, when reciprocity is a potential motivation … reciprocity. Among our subjects, 40% of the reciprocators exploited moral wiggle room. …
Persistent link: https://www.econbiz.de/10011446176
Recent research has cast some doubt on the general validity of outcome-based models of social preferences. We develop a model based on cognitive dissonance that focuses on the importance of self-image. An experiment (a dictator game variant) tests the model. First, we find that subjects whose...
Persistent link: https://www.econbiz.de/10009023790
We conduct a real-effort task experiment where subjects' performance translates into a donation to a charity. In a within-subjects design we vary the visibility of the donation (no/private/public feedback). Confirming previous studies, we find that subjects' performance increases, that is, they...
Persistent link: https://www.econbiz.de/10010556215
In our experiment, a dictator game variant, the reported outcome of a die roll determines the endowment (low/high) in a subsequent dictator game. In one treatment the experimenter is present and no cheating is possible, while in another subjects can enter the result of the roll themselves. Moral...
Persistent link: https://www.econbiz.de/10010884476