EconBiz - Find Economic Literature
    • Logout
    • Change account settings
  • A-Z
  • Beta
  • About EconBiz
  • News
  • Thesaurus (STW)
  • Academic Skills
  • Help
  •  My account 
    • Logout
    • Change account settings
  • Login
EconBiz - Find Economic Literature
Publications Events
Search options
Advanced Search history
My EconBiz
Favorites Loans Reservations Fines
    You are here:
  • Home
  • Search: subject_exact:"Video game"
Narrow search

Narrow search

Year of publication
Subject
All
Computerspiel 2,056 Video game 1,981 Consumer behaviour 524 Konsumentenverhalten 524 Spieltheorie 455 Game theory 453 Social Web 291 Social web 291 Online-Marketing 192 Internet marketing 191 Virtuelle Realität 178 Virtual reality 177 Gamification 176 Werbewirkung 170 Advertising effects 167 Online retailing 139 Online-Handel 139 Computerspieleindustrie 118 Video game industry 118 Werbung 117 Electronic Commerce 111 Advertising 109 Experiment 109 Innovation 109 E-commerce 108 USA 102 United States 100 Internet 95 Brand management 92 Markenführung 92 E-Learning 91 Theorie 91 Theory 91 E-learning 89 Deutschland 87 Germany 85 Network economics 82 Netzwerkökonomik 82 Mobile Anwendung 79 Mobile application 79
more ... less ...
Online availability
All
Undetermined 794 Free 495 CC license 48 Digitizable 1
Type of publication
All
Article 1,424 Book / Working Paper 649 Journal 2
Type of publication (narrower categories)
All
Article in journal 1,098 Aufsatz in Zeitschrift 1,098 Aufsatz im Buch 274 Book section 274 Graue Literatur 135 Non-commercial literature 135 Arbeitspapier 114 Working Paper 114 Hochschulschrift 62 Thesis 34 Case study 26 Fallstudie 26 Collection of articles of several authors 24 Sammelwerk 24 Aufsatzsammlung 18 Conference paper 16 Konferenzbeitrag 16 Konferenzschrift 12 Dissertation u.a. Prüfungsschriften 10 Collection of articles written by one author 6 Sammlung 6 Conference proceedings 3 Ratgeber 3 Amtsdruckschrift 2 Bibliografie 2 Government document 2 Market information 2 Marktinformation 2 Statistics 2 Statistik 2 Amtliche Publikation 1 Article 1 Bibliografie enthalten 1 Bibliography included 1 CD-ROM, DVD 1 Elektronischer Datenträger 1 Fallstudiensammlung 1 Glossar enthalten 1 Glossary included 1 Guidebook 1
more ... less ...
Language
All
English 1,855 German 208 Undetermined 9 French 4 Spanish 2 Russian 1 Serbian 1
more ... less ...
Author
All
Castronova, Edward 26 Ward, Michael R. 17 Kretschmer, Tobias 10 Sreejesh, S. 10 Storz, Cornelia 10 Claussen, Jörg 9 Cox, Joe 9 Scholz, Tobias M. 9 Teipen, Christina 9 Teng, Ching-I 9 Zackariasson, Peter 9 Engelstätter, Benjamin 8 Hamari, Juho 8 Parshakov, Petr 8 Vashisht, Devika 8 Abbasi, Amir Zaib 7 Dwivedi, Yogesh K. 7 Dwyer, Brendan 7 Harviainen, J. Tuomas 7 Kolb, Albert 7 Müller-Lietzkow, Jörg 7 Oechssler, Joerg 7 Reijmersdal, Eva A. van 7 Schipper, Burkhard 7 Terlutter, Ralf 7 Wagner, Gert G. 7 Bell, Mark W. 6 Breuer, Markus 6 Dürsch, Peter 6 Ghosh, Tathagata 6 Gretz, Richard T. 6 Hernandez, Monica D. 6 Klein, Kristina 6 Leclercq, Thomas 6 Nair, Harikesh 6 Pabilonia, Sabrina Wulff 6 Pavenkov, Oleg 6 Pelsmacker, Patrick de 6 Rubtcova, Mariia 6 Stremersch, Stefan 6
more ... less ...
Institution
All
IGI Global 14 Springer Fachmedien Wiesbaden 8 National Bureau of Economic Research 6 Information Resources Management Association 3 Nomos Verlagsgesellschaft 3 Eric Cuvillier <Firma> 2 Harvard Graduate School of Business Administration 2 OECD 2 Organisation for Economic Co-operation and Development 2 Tectum Verlag 2 Vienna Games Conference <17., 2023, Wien> 2 Aix-Marseille Université / Centre de Droit du Sport 1 Axel-Springer-Verlag 1 Bayerische Landeszentrale für Neue Medien 1 Berlin Verlag 1 Berliner Wissenschafts-Verlag 1 Bitkom e.V. 1 Block de ideas SL 1 Center of Market Oriented Product and Production Management 1 Christian-Albrechts-Universität zu Kiel 1 Deutsche Gesellschaft für Tourismuswissenschaft 1 Deutsche Gesellschaft für Tourismuswissenschaft / Jahrestagung <19., 2015, Kempten> 1 Donau-Universität Krems / Universitätsbibliothek 1 Edward Elgar Publishing 1 Erich Schmidt Verlag 1 Europa-Universität Flensburg 1 European Commission / Consumers, Health and Food Executive Agency 1 European Institute of Japanese Studies 1 Europäische Kommission 1 Europäisches Parlament / Generaldirektion Interne Politikbereiche der Union / Direktion Struktur- und Kohäsionspolitik 1 FOM-Hochschule für Oekonomie & Management / Institut für Wirtschaftspsychologie 1 Friedrich-Schiller-Universität Jena 1 Fundació per a la Universität Oberta de Catalunya 1 Großbritannien / Department of Trade and Industry 1 HAL 1 Handelshochschule Leipzig 1 Hochschule Magdeburg-Stendal 1 Hochschule für Technik und Wirtschaft Berlin 1 Humboldt-Universität zu Berlin 1 Instituttet for Industriøkonomi og Virksomhedsstrategi <Kopenhagen> 1
more ... less ...
Published in...
All
Journal of business research : JBR 39 Journal of advertising : official publication of the American Academy of Advertising 24 Technological forecasting & social change : an international journal 24 Journal of consumer behaviour : an international research review 16 Information systems research : ISR 15 Computer games as educational and management tools : uses and approaches 14 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 14 International journal of advertising : the quarterly review of marketing communications 14 International journal of sports marketing & sponsorship 14 Young consumers : insight and ideas for responsible marketers 14 SpringerLink / Bücher 13 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 12 Journal of retailing and consumer services 12 Journal of sport management : the official journal of the North American Society of Sport Management 12 The business of gamification : a critical analysis 12 Journal of management information systems : JMIS 11 Psychology & marketing 11 Sport marketing quarterly : preferred journal of the Sport Marketing Association 11 Transforming gaming and computer simulation technologies across industries 11 Management science : journal of the Institute for Operations Research and the Management Sciences 10 Creativity and innovation management 9 European Sport management quarterly : ESMQ 9 Research policy : policy, management and economic studies of science, technology and innovation 9 Springer eBook Collection 9 Asia Pacific journal of marketing and logistics 8 International journal of e-business research : an official publication of the Information Resources Management Association 8 International journal of electronic commerce : IJEC 8 International journal of research in marketing : IJRM ; official journal of the European Marketing Academy 8 Journal of marketing communications 8 Journal of the Academy of Marketing Science 8 Medienwirtschaft : MW ; Perspektiven der digitalen Transformation 8 Research 8 Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele 8 Application of gaming in new media marketing 7 Electronic commerce research 7 International journal of innovation management 7 Journal of promotion management : innovations in planning and applied research 7 Marketing intelligence & planning 7 The international journal of management education 7 Advertising in new formats and media : current research and implications for marketers 6
more ... less ...
Source
All
ECONIS (ZBW) 2,013 USB Cologne (EcoSocSci) 50 RePEc 6 Other ZBW resources 4 BASE 1 EconStor 1
Showing 1 - 50 of 1,960
 
Cover Image
Entrepreneuring as provocation and its critical capacity : problematizing and establishing meanings of entrepreneurship
Gregori, Patrick - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015125258
Saved in:
Cover Image
Digital tracking, gamification, social media, and AI : how technology influences motivation
Woolley, Kaitlin; Sharif, Marissa A. - 2026
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015607933
Saved in:
Cover Image
Transition from e-commerce to q-commerce : analysing the impact of hyper-local delivery on the pricing strategies of risk-averse supply chain partners
Raju, Sarin; Ali, Rofin Thirunelvelikaran Mohammed; … - 2026
Hyperlocal delivery (HLD) refers to a novel model for delivering goods or services to customers within a very limited geographic area, typically within a few miles of their location, in a very short time. With more and more online retailers moving to HLD, it is imperative to analyse the impact...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015637531
Saved in:
Cover Image
What is the value of attention? : supply and demand estimation of attention in a mobile app setting
Orrenius, Johan - 2026
I study the digital market for attention in a freemium mobile game where users choose between paying with money or by watching 30-second video ads. Using unique event-level data, I estimate consumers' supply elasticity of attention. In the aggregate, a one percent higher price increases the...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015564037
Saved in:
Cover Image
Cooperation or confrontation? : an evolutionary game study on content clipping authorization in live streaming e-commerce under platform regulation
Luo, Feng; Zhao, Xinmiao; Xu, Tiantong - 2026
The rapid rise of live-streaming e-commerce has fostered a new "content clipping" model, in which secondary creators edit and republish anchors' live-streaming content to promote product sales. While this model can expand market reach and enhance revenue, it also introduces copyright disputes,...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015636947
Saved in:
Cover Image
The influence of flow and competitiveness on young adult non-professional gamers’ attitude and continued play intentions toward eSports
Bevan-Dye, Ayesha Lian; Van den Berg, Liandi - 2026
While the popularity of eSports continues to grow, academic research on the topic remains limited, particularly in the African context. To address this scholarly limitation, this study applied the stimulus-organism-response theory to determine the influence of flow and competitiveness on young...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015654730
Saved in:
Cover Image
"Coolness" and "joy" in games : factors influencing mobile game players' willingness to make in-game purchases
Ma, Yining; He, Wang - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015211059
Saved in:
Cover Image
Are games always fun and fair? : a comparison of reactions to different game-based assessments
Ohlms, Marie L.; Melchers, Klaus G. - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015338477
Saved in:
Cover Image
Personalized content, engagement, and monetization in a mobile puzzle game
Pape, Louis-Daniel; Helmers, Christian; Iaria, Alessandro; … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015181873
Saved in:
Cover Image
WeChat gamification : mobile payment impact on word of mouth and customer loyalty
Butt, Asad Hassan; Ahmad, Hassan; Muzaffar, Asif; … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015190420
Saved in:
Cover Image
Hybridization of human resource management practices at South Korean online game firms : the effects of inter-organizational networks
Yoon, Francis K. - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015191570
Saved in:
Cover Image
Exploring the orientation towards metaverse gaming : contingent effects of VR tools usability, perceived behavioural control, subjective norms and age
Mandal, Santanu; Dubey, Ritesh Kumar; Basu, Bhaskar; … - 2025
The Gen-Z, who are deemed digital natives, have shown interest in the metaverse. The emergence of augmented reality (AR), virtual reality (VR), and mixed reality (XR) technologies in recent years has fuelled the increased interest in metaverse gaming. However, extant literature is yet to...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015192343
Saved in:
Cover Image
There is business like show business! : what marketing scholars and managers can learn from 40 years of entertainment science research
Behrens, Ronny; Kupfer, Ann-Kristin; Hennig-Thurau, Thorsten - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015508987
Saved in:
Cover Image
Engagement in platform markets : a (video) game changer?
Crombrugge, Michiel van; Stremersch, Stefan - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015509061
Saved in:
Cover Image
Gamification in virtual sales training : evidence from a field experiment
Frieß, Maximilian - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015519691
Saved in:
Cover Image
Sequential pricing on multisided platforms
Bontems, Philipe; Hamilton, Stephen F.; Lepore, Jason J. - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015471145
Saved in:
Cover Image
Strolling down memory card lane : nostalgia, age, and video game remakes
Butcher, Luke; Toh, Adrian - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015526651
Saved in:
Cover Image
Unlocking playful dimensions : developing and validating a scale for assessing video game-related hedonic experiences
Abbasi, Amir Zaib; Ding Hooi Ting; Hlavacs, Helmut; … - 2025
This study aims to develop and validate an instrument to measure video game-related playful consumption experiences (PCEs), assessing a player's imaginal, emotional, and sensory experiences during video gameplay. We initially conceptualize the theoretical framework of video game-related PCEs....
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015433395
Saved in:
Cover Image
Longitudinal perceptions of gamified loyalty programs (GLPs) : a mix of slot machines and entertainment toys
Lopes, José Varela; Casais, Beatriz - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015416699
Saved in:
Cover Image
Microfoundations in international entrepreneurship : an analysis in the video game sector
Souza, Yeda Swirski de; Jesus, Anderson da Cunha; … - 2025
Studies about resources and capabilities have contributed to a better understanding of how small and recent companies perform in international entrepreneurship (IE). This study contributes proposing a model that combines in a dynamic approach IE and microfoundations related to individual...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015626072
Saved in:
Cover Image
Into the virtual worlds : conceptualizing the consumer-avatar journey in virtual environments
Peng, Yue; Cowan, Kirsten; Ribeiro, Joel Lo - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015373123
Saved in:
Cover Image
Gamification and economic behavior : geospatial insights into mobile exercise app usage in South Korea
Jang, Seongsoo; Kim, Jinwon; Kim, Changwook - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015373283
Saved in:
Cover Image
Driving mobile app user engagement through gamification
Paschmann, Jens Wilhelm; Bruno, Hernan A.; Heerde, … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015374350
Saved in:
Show one more version 1
Cover Image
Driving Mobile App User Engagement through Gamification
Paschmann, Jens Wilhelm; Völckner, Franziska; Bruno, Hernan - 2022
Book / Working Paper
Cover Image
Who gets a turn? : exploring multi-stakeholder collaboration in circular innovation and the role of gamification
Woy, Princess; Whalen, Katherine A.; Renström, Sara; … - 2025
Open innovation, especially through processes that support remote collaboration such as gamification, has the potential to support multi-stakeholder collaboration for circular innovation. This study explores how companies want to collaborate for circular innovation, specifically with end-users....
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015546338
Saved in:
Cover Image
Unlocking playful dimensions: Developing and validating a scale for assessing video game-related hedonic experiences
Abbasi, Amir Zaib; Hlavacs, Helmut; Wilson, Bradley; … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015461229
Saved in:
Cover Image
Development of methods of artillery control for suppression of an enemy amphibious operation in video game simulations
Grishyn, Maksym; Maksymova, Oksana; Kirkopulo, Kateryna; … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015549094
Saved in:
Cover Image
Skin in the game : the returns of digital assets from computer games
Reichenbach, Felix - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015551316
Saved in:
Cover Image
Streaming platform games : construction of the core
Dietzenbacher, Bas; Núñez Lugilde, Iago; … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015554825
Saved in:
Cover Image
Trusting the virtual, traveling the real : how destination trust in video games shapes real-world travel willingness through player type differences
Ben Arbia, Mohamed; Bouzaabia, Rym; Beck, Marie - 2025
As video games increasingly replicate real-world locations, they have become powerful tools influencing players' perceptions and behaviors toward travel destinations. Based on the principles of Transfer Trust Theory (TTT), this research investigates how the trust established in a destination...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015558571
Saved in:
Cover Image
Rhythm of the game : how time-of-day and gamification rewards influence pay-what-you-want payments
Mehrotra, Vishal; Roy, Rajat - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015561274
Saved in:
Cover Image
Learning by gaming : nonwork-to-work enrichment among successful massive multiplayer online gamers
Beigi, Mina; Ayoobzadeh, Mostafa; Shirmohammadi, Melika - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015543302
Saved in:
Cover Image
Innovation in the esports servicescape : a media business research agenda
McCauley, Brian; Berndt, Adele; Helmefalk, Miralem; … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015583537
Saved in:
Cover Image
Paying while playing : examining the influence of interaction with gamified elements in fantasy sports on in-app spending
Gupta, Keshav; Su, Yiran; Kunkel, Thilo; Funk, Daniel C. - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015586607
Saved in:
Cover Image
How star power drives video game success
Marchand, André; Weber, Nicolas Robin - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015586928
Saved in:
Cover Image
Unlocking the power of gamification for customer engagement : a review and research agenda
Panwar, Diksha; Bohara, Sailaja; Chaudhary, Shivendra Singh - 2025
Gamification has emerged as a potent strategy for boosting consumer engagement in marketing over recent years. This research synthesizes existing literature to pinpoint gaps and propose a future research agenda. A systematic literature review and bibliometric analysis of 43 Scopus-indexed...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015636893
Saved in:
Cover Image
Empathy and emotional labor : the role of virtual streamers in driving PC game players' in-game purchases
Li, Qingzhen; He, Wang - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015638516
Saved in:
Cover Image
Digital gaming and the advertising landscape
Hera, Teresa de la - 2025 - First edition.
Acknowledgements, Preliminary Notes, Preface, Introduction, Part I: Digital Games as an Advertising Medium, Part II. Persuading Players though Digital Games, Part III. Advertising through Digital Games, References Ludography Index
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015595780
Saved in:
Cover Image
Virtual consumption in luxury brands : consumer purchase motivations of virtual luxury fashion in virtual worlds
Liu, Tong; Tan, Caroline Swee Lin; Rodriguez, Carolina … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015650604
Saved in:
Cover Image
Modeling behavioral dynamics in digital content consumption : an attention-based neural point process approach with applications in video games
Yin, Junming; Feng, Yue; Liu, Yong - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015197252
Saved in:
Cover Image
In the company of strangers : social influence from anonymous peers in online game settings
Jo, Wooyong; Sunder, Sarang; Choi, Jeonghye; Trivedi, … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015460025
Saved in:
Cover Image
Exploring the development efficiency and effectiveness of digital products
Liao, Kun; Tang, Pingping; Wang, Jianfeng; Wang, Fang - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015437706
Saved in:
Cover Image
Transition from information and communications technology to educational technologies and game-based learning in the Republic of Moldova : the case of the Mobility Era Game
Burlacu de Paoli, Irina - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015371416
Saved in:
Cover Image
Game of luck or skill? : an empirical study of Speed Leedo
Chakraborty, Soumyakanti; Mukherjee, Anik - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015211112
Saved in:
Cover Image
Performance assessment through work gamification : investigating engagement
Putranti, Honorata R. D.; Retnowati, Retnowati; … - 2024
Purpose: The purpose of this study is to evaluate, investigate and assess the impact of gamification on the performance of online transportation drivers via social values, motivation and participatory engagement. Design/methodology/approach: This quantitative study is based on primary data from...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015197900
Saved in:
Cover Image
Green and gamified! : an investigation of consumer participation in green last-mile from a gamification affordance perspective
Liu, Xiaodi; Zhou, Zengze; Yuen, Kum Fai; Wang, Xueqin - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015098478
Saved in:
Cover Image
Game on! A state-of-the-art overview of doing business with gamification
Sharma, Wamika; Lim, Weng Marc; Kumar, Satish; Verma, Aastha - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015076074
Saved in:
Cover Image
Exploring virtual goods purchase intentions : an integrated SEM-NCA approach in online gaming
Mkedder, Nadjim; Bakır, Mahmut; Aldhabyani, Yaser - 2024
Purpose Virtual goods consumption has risen dramatically in recent years. Recognizing the benefits of virtual goods in generating revenue for online game companies, marketers strive to understand the motives behind virtual goods purchases. We investigated the direct and indirect effects of...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015077461
Saved in:
Cover Image
The business value of gamification
Jacobides, Michael G.; Ma, M. Dalbert; Trantopoulos, … - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014583871
Saved in:
Cover Image
The impact of gamification on Slovenian consumers’ online shopping
Faganel, Armand; Pačarić, Filip; Rižnar, Igor - 2024
Gamification involves integrating game mechanics into non-game environments such as business intranets, online communities, websites, and learning management systems to boost participation. Its aim is to actively engage employees, customers, and other stakeholders, fostering collaboration,...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014558869
Saved in:
Cover Image
How do entrepreneurs create indirect network effects on digital platforms? : A study on a multi-sided gaming platform
Ojala, Arto; Lyytinen, Kalle - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014565140
Saved in:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • Next
  • Last
A service of the
zbw
FAQ-Assistent (beta)
  • Sitemap
  • Plain language
  • Accessibility
  • Contact us
  • Imprint
  • Privacy

Loading...