Algorithms for lattice games
This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games (Guo et al. Oberwolfach Rep 22: 23–26, <CitationRef CitationID="CR7">2009</CitationRef>; Guo and Miller, Adv Appl Math 46:363–378, <CitationRef CitationID="CR6">2010</CitationRef>). Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a given position is a winning position, and to find a move to a winning position, if not; and (ii) to decide whether two given positions are congruent, in the sense of misère quotient theory (Plambeck, Integers, 5:36, <CitationRef CitationID="CR11">2005</CitationRef>; Plambeck and Siegel, J Combin Theory Ser A, 115: 593–622, <CitationRef CitationID="CR12">2008</CitationRef>). The methods are based on the theory of short rational generating functions (Barvinok and Woods, J Am Math Soc, 16: 957–979, <CitationRef CitationID="CR2">2003</CitationRef>). Copyright Springer-Verlag 2013
Year of publication: |
2013
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Authors: | Guo, Alan ; Miller, Ezra |
Published in: |
International Journal of Game Theory. - Springer. - Vol. 42.2013, 4, p. 777-788
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Publisher: |
Springer |
Subject: | Combinatorial game | Lattice game | Convex polyhedron | Generating function | Affine semigroup | Misère quotient |
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