An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
A cooperative game with a permission structure describes a situation in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. In this paper we consider non-negative additive games with an acyclic permission structure. For such a game we provide a polynomial time algorithm for computing the nucleolus of the induced restricted game. The algorithm is applied to a market situation where sellers can sell objects to buyers through a directed network of intermediaries.
Year of publication: |
2010
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Authors: | van den Brink, René ; Katsev, Ilya ; van der Laan, Gerard |
Published in: |
European Journal of Operational Research. - Elsevier, ISSN 0377-2217. - Vol. 207.2010, 2, p. 817-826
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Publisher: |
Elsevier |
Keywords: | Game theory TU-game Acyclic permission structure Peer group game Nucleolus Algorithm |
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