Attitudes Toward Game Adoption: Preservice Teachers Consider Game-Based Teaching and Learning
Gaming has become a core activity with children and more teachers are using games for learning than five years ago. Yet, teachers report that they learn about game titles, impact studies, and facilitation techniques through their own initiatives or from other teachers rather than from their teacher education program. This article reports on a combined curricular approach built on game strategy research that asked teacher candidates (n= 102) to discuss headlines news about gaming, play games, review games and game research, teach others how to play games, and then construct games. Findings revealed that candidates saw value in using games in K-12 to teach content, were able to develop assessments based on game content at a novice level, and were able to construct games either alone or in small groups. Educators contemplating gaming as an instructional strategy may be interested in the espoused combination strategy to encourage game adoption in K-12 settings.
Year of publication: |
2018
|
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Authors: | Sardone, Nancy B. |
Published in: |
International Journal of Game-Based Learning (IJGBL). - IGI Global, ISSN 2155-6857, ZDB-ID 2703300-4. - Vol. 8.2018, 3 (01.07.), p. 1-14
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Publisher: |
IGI Global |
Subject: | Board Games | Game Adoption | Game Construction | Game-Based Learning | Preservice Teachers |
Saved in:
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