Boosting Design Thinking adoption in organisations through a game-based toolkit : a gamified approach in building facilitators to overcome Design Thinking adoption barriers
Year of publication: |
2025
|
---|---|
Authors: | Carella, Gianluca ; Melazzini, Michele ; Cautela, Cabirio ; Zurlo, Francesco |
Subject: | Design Thinking | Design Thinking adoption | game-based formats | innovation | innovation process | organisational change | strategy making | Organisatorischer Wandel | Organizational change | Innovation | Design thinking | Innovationsmanagement | Innovation management | Produktgestaltung | Product design | Innovationsdiffusion | Innovation diffusion | Kreativität | Creativity | Produktentwicklung | New product development |
-
When and how to implement design thinking in the innovation process : a longitudinal case study
Cai, Ying, (2023)
-
Magistretti, Stefano, (2022)
-
Design Thinking for New Business Contexts : A Critical Analysis through Theory and Practice
Huang, Yujia, (2022)
- More ...
-
Co‐creation of new solutions through gamification : A collaborative innovation practice
Patricio, Rui, (2020)
-
Four kinds of design thinking : From ideating to making, engaging, and criticizing
Dell'Era, Claudio, (2020)
-
Cautela, Cabirio, (2018)
- More ...