Students' perceptions of a 3D virtual environment designed for metacognitive and self-regulated learning in science / Jody Clarke-Midura, Eugenia Garduño -- Analyzing the effects of a 3D online virtual museum in visitors' discourse, attitudes, preferences, and knowledge acquisition / Adriana D'Alba, Greg Jones -- Do 3D pedagogical agents help students learn science?: a systematic review / Noah L. Schroeder, Olusola O. Adesope -- 3D video production in education / Jay Wilson, Stefan Scott -- Student learning experience through CoSpace educational robotics: 3D simulation educational robotics tool / Amy Eguchi, Jiayao Shen -- 3D science and social studies in grades 5-6: virtualization expanding instruction / Emily Bodenlos, Lesia Lennex -- Developing 3D case studies for authentic learning experiences / Joanne Lavin, Xin Bai -- 3D virtual worlds as creative pedagogy for art education: Art Café@Second Life / Lilly Lu -- 3D technology in P12 education: cameras, editing, and apps / Karla Spencer, Lesia Lennex, Emily Bodenlos -- Earth system science in three dimensions: perspectives of students and teachers on NASA's Project 3D-VIEW / Meghan E. Marrero, Glen Schuster, Amanda Bickerstaff -- Stereoscopic 3D: going beyond Texas Tech University Libraries' 3D Animation Lab / Ian Barba, James Brewer, Brenda Swinford -- Using 3D virtual reality technology in cyber ethics education: how can we really evaluate and change students' attitudes? / Toshiki Matsuda, Hiroshi Nakayama, Kazue Tamada -- Taking elementary document camera use to the next Dimension / Nancye W. Blair -- Using Second Life to teach collaboration skills to pre-service and in-service special educators / Melissa D. Hartley, Barbara L. Ludlow, Michael C. Duff -- 3D modeling in a high school computer visualization class: enacting a productive, distributed social learning environment / Rebecca M Combs, Joan Mazur