Extent: | 311 S. |
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Type of publication: | Book / Working Paper |
Language: | English |
Notes: | Description based upon print version of record Cover; Contents; Foreword; Introduction; part one: What's Driving the Data Crush?; 1 Mobility: Smartphones, Tablets, and the "Internet of Things"; 2 Virtual Living: The Rise and Growing Dominance of Social Media; 3 Digital Commerce: Infinite Options for Buying Goods and Services Online; 4 Online Entertainment: Millions of Channels, Billions of Actors; 5 Cloud Computing: The Death of Dedicated Infrastructure; 6 "Big Data": Learning from the Flood; part two: The Impact on Business; 7 Contextification: Responding to the Market of One; 8 Socialfication: The Intimacy Imperative 9 Quantafication: The Building Blocks of Business10 Appification: Instant Customer Gratification; 11 Cloudification: Everything as a Service; 12 Thingification: Objects as Participants; part three: How Successful Businesses Will Respond; 13 Polarize: Know Thyself; 14 Accelerate: Your Only Business Imperative; 15 Data Enable: Leveraging Your Most Valuable Asset; 16 Quantification: Big Data, Bigger Results; 17 Gamify: Getting What You Pay for; 18 Crowdsource: Putting Your Audience to Work; Summary: A Few Days in Life, Circa 2020; Notes; Index; A; B; C; D; E; F; G; H; I; J; L; M; N; O; P; Q; R ST; U; V; W; Y; About the Author; Free Sample Chapter from Going Social |
ISBN: | 0-8144-3374-X ; 978-0-8144-3374-4 ; 978-0-8144-3375-1 ; 978-0-8144-3374-4 |
Source: | ECONIS - Online Catalogue of the ZBW |
Persistent link: https://www.econbiz.de/10012677359