Digital serious game to engage business students in active lectures : a pilot study
| Year of publication: |
2023
|
|---|---|
| Authors: | Endress, Tobias ; Pussep, Anton ; Schief, Markus |
| Published in: |
Journal of international education in business : JIEB. - Bingley : Emerald, ISSN 1836-3261, ZDB-ID 2524804-2. - Vol. 16.2023, 1, p. 115-128
|
| Subject: | Business education | Classroom technology | Decision-making | Experiential learning | Games | Online learning | Simulation game | Student learning | Studierende | Students | E-Learning | E-learning | Betriebswirtschaftsstudium | Graduate business education | Spieltheorie | Game theory | Computerspiel | Video game | Lernen | Learning | Wirtschaftsstudium | Graduate economics education | Planspiel | Business game | Lernprozess | Learning process | Lernmethode | Learning method | Simulation |
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