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Characterisation and Mapping of eInclusion Intermediary Actors in the EU27
Caro, Cristina Torrecillas, (2014)
The Industry and Policy Context for Digital Games for Empowerment and Inclusion: Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification.
Stewart, James, (2012)
Measuring the Impact of eInclusion Actors. Impact Assessment Framework Main Report and Annex – MIREIA eI2-IAF Toolkit
MISURACA, Gianluca, (2014)