Examining the dark side of using gamification elements in online community engagement : an application of PLS-SEM and ANN modeling
Year of publication: |
2023
|
---|---|
Authors: | Srivastava, Gautam ; Bag, Surajit ; Muhammad Sabbir Rahman ; Pretorius, Jan Harm Christiaan ; Gani, Mohammad Osman |
Published in: |
Benchmarking : an international journal. - Bingley : Emerald, ISSN 1758-4094, ZDB-ID 2007988-6. - Vol. 30.2023, 9, p. 2921-2947
|
Subject: | Adverse effects | Artificial neural network | Cyberbullying | Fatigue | Gamification | Marketing | PLS-SEM | Social Web | Social web | Neuronale Netze | Neural networks | Computerspiel | Video game | Künstliche Intelligenz | Artificial intelligence |
-
Mariani, Marcello M., (2022)
-
Kandula, Shanthan, (2021)
-
The age of mobile social commerce : an Artificial Neural Network analysis on its resistances
Hew, Jun-Jie, (2019)
- More ...
-
Climate change adaptation and disaster risk reduction in the garment industry supply chain network
Bag, Surajit, (2023)
-
Bag, Surajit, (2023)
-
Bag, Surajit, (2024)
- More ...