Fooling the user? Modding in the video game industry
Year of publication: |
2013
|
---|---|
Authors: | Münch, Merlin |
Published in: |
Internet Policy Review. - Berlin : Alexander von Humboldt Institute for Internet and Society, ISSN 2197-6775. - Vol. 2.2013, 2, p. 1-4
|
Publisher: |
Berlin : Alexander von Humboldt Institute for Internet and Society |
Subject: | Innovation | Game development | User-generated content | Modding | Copyright | Intellectual property | Video games | Games |
-
Merit and monetisation: A study of video game user-generated content policies
Thomas, Amy, (2023)
-
Merit and monetisation : a study of video game user-generated content policies
Thomas, Amy, (2023)
-
Are Heavy Pirates also Heavy Buyers?: A Case of the Video Game Industry in Japan
Fukugawa, Nobuya, (2018)
- More ...
-
Künstliche Intelligenz und Beschäftigte im Journalismus
Steinhau, Henry, (2024)
-
Do as the Swedes do? Internet policy and regulation in Sweden – a snapshot
Münch, Merlin, (2013)
-
Künstliche Intelligenz und Beschäftigte im Journalismus
Steinhau, Henry, (2024)
- More ...