Gamification : Using Game Elements in Serious Contexts
Year of publication: |
2017
|
---|---|
Other Persons: | Stieglitz, Stefan (ed.) ; Lattemann, Christoph (ed.) ; Robra-Bissantz, Susanne (ed.) ; Zarnekow, Rüdiger (ed.) ; Brockmann, Tobias (ed.) |
Publisher: |
Cham : Springer |
Subject: | Computerspiel | Video game | Spieltheorie | Game theory | Gamification |
Description of contents: |
Part I: Fundamentals, Concepts, and Theories of Gamification -- Part II: Open Innovation, Collaboration and Gamification -- Part III: Gamification and Learning
|
Extent: | Online-Ressource (XI, 164 p. 21 illus., 10 illus. in color, online resource) |
---|---|
Series: | |
Type of publication: | Book / Working Paper |
Language: | English |
ISBN: | 978-3-319-45557-0 ; 978-3-319-45555-6 |
Other identifiers: | 10.1007/978-3-319-45557-0 [DOI] |
Source: | ECONIS - Online Catalogue of the ZBW |
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