Gamifying communities of practice : blending the modes of human-machine identification
Year of publication: |
2021
|
---|---|
Authors: | Spanellis, Agnessa ; Pyrko, Igor |
Published in: |
Organizational gamification : theories and practices of ludified work in late modernity. - New York, NY : Routledge, ISBN 978-0-367-32118-5. - 2021, p. 90-108
|
Subject: | Gamification | Wissen | Knowledge |
-
Capatina, Alexandru, (2024)
-
G-Learning : Gamification im Kontext von betrieblichem eLearning
Heilbrunn, Benjamin, (2015)
-
Definition of a framework for organisational management
Silva, André Marques Mancilha da, (2021)
- More ...
-
Burke, Gary T., (2023)
-
Gamifying situated learning in organisations
Spanellis, Agnessa, (2022)
-
Spanellis, Agnessa, (2021)
- More ...