Gamifying questions by adding context in the creative development marketing research
Year of publication: |
2020
|
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Authors: | Ścibor-Rylski, Michał |
Published in: |
Journal of Marketing and Consumer Behaviour in Emerging Markets (JMCBEM). - ISSN 2449-6634. - 2020, 1, p. 60-67
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Publisher: |
Warsaw : University of Warsaw, Faculty of Management |
Subject: | gamification | market research | creative development |
Type of publication: | Article |
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Type of publication (narrower categories): | Article |
Language: | English |
Other identifiers: | 10.7172/2449-6634.jmcbem.2020.1.4 [DOI] 1750800721 [GVK] |
Classification: | M31 - Marketing ; M37 - Advertising ; M30 - Marketing and Advertising. General |
Source: |
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Gamifying questions by adding context in the creative development marketing research
Ścibor-Rylski, Michał, (2020)
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The effectiveness of gamification in the online and offline qualitative marketing research
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Motivating marketing research respondents to provide more elaborated answers
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Gamifying questions by adding context in the creative development marketing research
Ścibor-Rylski, Michał, (2020)
-
The effectiveness of gamification in the online and offline qualitative marketing research
Ścibor-Rylski, Michał, (2021)
-
Motivating marketing research respondents to provide more elaborated answers
Ścibor-Rylski, Michał, (2023)
- More ...