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INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002 <link rid="fn1">-super-* </link>
CLEMENTS, MATTHEW T., (2005)
Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002
Clements, Matthew T., (2004)
"Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002"