Innovate or game over? : examining effects of product innovativeness on video game success
Year of publication: |
2022
|
---|---|
Authors: | Handrich, Franziska ; Heidenreich, Sven ; Krämer, Tobias |
Published in: |
Electronic markets : EM ; the international journal of electronic commerce and business media. - Berlin : Springer, ISSN 1422-8890, ZDB-ID 2017342-8. - Vol. 32.2022, 2, p. 987-1002
|
Subject: | degree of newness | game innovativeness | innovation success | product innovativeness | video games | Innovation | Computerspiel | Video game | Produktentwicklung | New product development | Spieltheorie | Game theory | Erfolgsfaktor | Success factor |
-
Innovate or game over? Examining effects of product innovativeness on video game success
Handrich, Franziska, (2022)
-
Houston, Mark B., (2018)
-
Hamouti, Rhizlane, (2021)
- More ...
-
Heidenreich, Sven, (2023)
-
Innovate or game over? Examining effects of product innovativeness on video game success
Handrich, Franziska, (2022)
-
Heidenreich, Sven, (2023)
- More ...