This paper explores the impact of memory in standard display imitation behavior, focusing on coordination games (as in Kandori et al (1993)) and N-player games where spiteful behavior allows to discard Nash equilibria. It is shown that the way interea is modeled in such examples actually entails a strong "no-memory" assumption. Once inertia is removed (or medeled otherwise), the addition of bounded memory changes the predictions dramatically. The analysis highlights the stability properties of Nash outcomes in purely evolutionary contexts with a finite population of agents.
E62 - Fiscal Policy; Public Expenditures, Investment, and Finance; Taxation ; H54 - Infrastructures; Other Public Investment and Capital Stock ; F43 - Economic Growth of Open Economies