On the Robustness of Emotions and Behavior in a Power-to-Take Game Experiment
An important branch of economic research on emotions has used power-to-take game experiments to study the impact of negative emotions, such as anger, irritation and contempt, on the decision to punish. We investigate experimentally to what extent the findings of this literature are driven by the particular punishment technology adopted, and whether the experience and background of the participants affect behavior and emotions in this context. We found that (a) negative emotions do still play an important role when the potential relevant confound is removed from the punishment technology; (b) subjects display a similar behavior under a punishment technology with a constant and variable 'fine-to-fee' ratio; (c) previous experience mediates how contempt impacts on the decision to punish; and (d) non-UK students experience similar emotions to UK students, but generally appropriate more resources than UK students.