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Introducing gamification in the AR-enhanced order picking process : a proposed approach
Bright, Athina G., (2021)
Gamification : concepts, consequences, and critiques
Vesa, Mikko, (2019)
Gamification misunderstood : how badly executed and rhetorical gamification obscures its transformative potential
Landers, Richard N., (2019)
Using machine learning to model trace behavioral data from a gameābased assessment
Auer, Elena M., (2021)
Theory and Technology in Organizational Psychology : A Review of Technology Integration Paradigms and Their Effects on the Validity of Theory
Landers, Richard N., (2021)
Using machine learning to model trace behavioral data from a game-based assessment
Auer, Elena M., (2022)