Roles of cognition demand and advertising literacy in advergames
Year of publication: |
2024
|
---|---|
Authors: | Vashisht, Devika |
Subject: | Advergames | Brand prominence | Game-product analogy | Cognition-demand | Product-involvement | Advertising-literacy | Werbung | Advertising | Computerspiel | Video game | Kognition | Cognition | Werbewirkung | Advertising effects | Markenimage | Brand image | Konsumentenverhalten | Consumer behaviour | Online-Marketing | Internet marketing | Zielgruppe | Target group | Markenführung | Brand management |
-
Vashisht, Devika, (2015)
-
Alanadoly, Alshaimaa Bahgat, (2024)
-
How gamers process in-game brand placements under different game-involvement conditions
Vashisht, Devika, (2017)
- More ...
-
Thought favorability : mediating role in fit and brand advocacy
Vashisht, Devika, (2021)
-
Vashisht, Devika, (2018)
-
What we know and need to know about the gamification of advertising
Vashisht, Devika, (2019)
- More ...