Sequential effects of indirect, direct, and virtual sport experiences on consumer learning
Year of publication: |
2021
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Authors: | Kim, Yongjae ; Lee, Seungbum ; Lee, Younghan |
Published in: |
Sport marketing quarterly : preferred journal of the Sport Marketing Association. - Morgantown, W Va. : Fitness Information Technology Inc., ISSN 1061-6934, ZDB-ID 1180282-0. - Vol. 30.2021, 3, p. 235-246
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Subject: | esports | consumer learning | virtual experience | sequential effects | integrated information response model | sport video games | Computerspiel | Video game | Konsumentenverhalten | Consumer behaviour | Lernprozess | Learning process | Sport | Sports | Experiment | Virtuelle Realität | Virtual reality | Theorie | Theory | E-Learning | E-learning | Lernen | Learning |
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