Simulation of shallow-water systems using graphics processing units
This paper addresses the speedup of the numerical solution of shallow-water systems in 2D domains by using modern graphics processing units (GPUs). A first order well-balanced finite volume numerical scheme for 2D shallow-water systems is considered. The potential data parallelism of this method is identified and the scheme is efficiently implemented on GPUs for one-layer shallow-water systems. Numerical experiments performed on several GPUs show the high efficiency of the GPU solver in comparison with a highly optimized implementation of a CPU solver.
Year of publication: |
2009
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Authors: | Lastra, Miguel ; Mantas, José M. ; Ureña, Carlos ; Castro, Manuel J. ; García-Rodríguez, José A. |
Published in: |
Mathematics and Computers in Simulation (MATCOM). - Elsevier, ISSN 0378-4754. - Vol. 80.2009, 3, p. 598-618
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Publisher: |
Elsevier |
Subject: | Shallow-water simulation | General-purpose computation on graphics processing units (GPGPU) | High performance scientific computing |
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